Gustav ven Dreiger
Noble Hunter, Assassin
Traits: Etiquette, Supremely Connected, Vendetta, Wealth
Basic Skills: Awareness (Per), Dodge (Ag)
Advanced Skills: Literacy (Int), Speak Language (High Gothic) (Int), Speak Language (Low Gothic) (Int), Speak Language (Low Gothic) (Int)
Talents: Peer (Nobility), Peer (Mercantile), Melee Weapons Training (Primitive), Basic Weapons Training (SP), Pistol Training (SP), Ambidextrous, Pistol Training (Las), Frenzy, Basic Weapons Training (Las), Heightened Senses (Sight)
Weapons: Long Las and 5 charge packs, compact las-pistol and 2 charge packs, knife, sword
Gear: backpack, 3 doses of stimm, charge (corpse hair), black bodyglove (Common Quality Clothing), incense sticks (memento), broken gun-sight (memento), data-slate, mirco-bead, lamp-pack, Ration Pack (3), bottle of amasec
Personality: Phlegmatic, confident in abilities, likes company but is usually the quiet, listening type.
Desires: The Head-shot/one shot, one kill, trophies from worthy foes, and a good conversation.
Hates: Wasted shots, rude companions, merchants, and Eldar.
Appearance: Healthy for his age, compared to that of other nobles, he goes to lengths to keep himself physically and mentally fit for the thrill of the hunt. He has a handsome face that’s the envy of his cousins and uncles alike, with deceptive gray hair and piercing blue eyes. He tends to keep his hair short and trimmed, as it is easier to take care of and doesn’t get caught on branches or the like in the wilderness. He also keeps a neatly trimmed goatee and moustache to look older than he really is. Though not as physically imposing as a hammer or a slab of muscle, he is none the less lethal and pulls his weight if the situation arises; rarely does that happen. When out on the hunt he usually has his trusty cloak on for added concealment along with his tightly-fitted, black bodyglove. He also wears a pack for other assorted items, such as rations, cleaning kit, and other assorted things for a lengthy hunt. He keeps his ammo in an attachment of webbing that bond well with his bodyglove.
Bio: Born to uncaring parents of the ven Dreiger merchant empire, on the Imperial world of Drussia, Gustav spent his childhood under the watchful eye of the household’s servants. Wholly abandoned by his parents, too busy building wealth to care about children, he took up an apprenticeship under a huntsman in the mountainous forests of his home planet at the behest of his adoptive-servant parents. While there he learned of his love of the hunt and what many skills it brought to the fore, both in survival and tracking; he was also a very good shot with both a rifle and longlas. He returned back to his family’s estate at around the time of his parent’s death, as heir he claimed the holdings of his real parents and their wealth, but kept it to the advisors to run in his absence. He then commissioned himself into the PDF as an officer to serve his mandatory term of 10 years of military service; he stayed in for 15. During which he served in several different successful tours in the outlying war on one of the planets moons. It is here that he learned to hate the responsibilities of commanding men, he was much better at hunting the enemy by himself, compared to strategizing an attack on the enemy. In the last stretch of the war, the Eldar intervened and caused devastating casualties for both sides, resulting in the complete destruction of the opposing army. In that time the entire Company under Gustav’s command was wiped out, he was spared such a fate by a conveniently placed door that succeeded in only knocking him unconscious for a few hours. For the next couple of months Gustav would hunt down any Eldar he found, as it was what he did best. After the Eldar finally did leave, he reported back to his superiors and was given a quiet post back planet side, where he served the remainder of his term out. Upon returning to his family’s estate he made a deal with one of his cousins to take over his parent’s merchant empire in exchange for 40% of all future profits. He then had a small manse built in the wilderness to live out the rest of his days hunting and writing. This however did not last as he was approached several years later by the Inquisition, namely an Interrogator by the name of William Durvan. After saving the Interrogator from his latest quarry, he had him stay at his manse for a week to discuss what he would be getting into; he just wanted to a good conversation as he had been living with himself for the past couple of years. He is now currently putting his skills to good use in the service of the Inquisition.